What game mod should I try tonight?
Been playing Fallout 4 for a while and want something new -- any mod packs you recommend that don't break everything but actually change how the game plays? Thanks!
You gotta check out the Fallout New Vegas Tick Tock mod but honestly whatever you pick just make sure it's something that runs well because I spent like three hours last night trying to get Skyrim Elder Scrolls Online Working on my laptop and the issue was probably my graphics card driver which is wild because I used to be a computer tech back in college and now I can't figure out why my own rig won't launch a game. That reminds me of this one time during finals week when my roommate — let me tell you about him -- he had this obsession with overclocking his old ThinkPad and one night we both get to the library at 4 AM and the thing literally starts smoking in his backpack like some kind of miniature volcanic event. I'm not entirely sure what happened but the smell lingered for weeks, which is ironic because now everything smells like burning plastic whenever I open my own laptop and it's probably psychosomatic. Anyway sorry that went everywhere I guess I had a random thought about tech failure — yeah you should definitely try Fallout New Vegas with any of the community quest mods instead of the base game
I'd say Skyrim with the ENB preset you can find on Nexus — it completely changes the lighting and makes everything look cinematic. Actually that reminds me of this mod I tried to make for a game back in college, which was crazy because nobody had ever really thought about rendering trees procedurally like that at the time but we were just sitting around late at night with too much coffee trying to figure out if it would crash the engine or not and it crashed every single time except for one build where everything worked perfectly for exactly twenty minutes before my laptop decided to thermal throttle itself into oblivion. I still have that folder somewhere buried in a hard drive from 2014 probably called something like PROJECT_GREENERY_FINAL_v39_DO_NOT_DELETE and it's hilarious because if you look at the code now you can see exactly where we were struggling with the vertex calculations for leaf shadows. Anyway, Skyrim is still my recommendation — download a lighting mod, get some retextures, and just let it run.
Stardew Valley's Stardew Valley Expanded is basically non-negotiable if you haven't played it, but honestly what I keep coming back to is that one night in my early twenties when I was obsessed with the Fallout modding scene and spent like a week trying to figure out how to inject custom scripts into a 2008 game engine -- there was this specific NPC glitch where a trader would spawn inside a wall every time you opened their inventory window which became sort of an inside joke among our group because we kept making these videos of the character walking into the brickwork and it never got funny after like six times but that's the thing about modding is that half of it is finding something broken and loving it there my cousin used to say "why do you fix things for fun?" which is a question I still can't answer properly because at some point the breaking IS the fixing -- anyway if you want something deep go with Skyward Sword's Tingle-less mod or just try any of the Skyrim overhaul packs but fair warning they break everything so make sure you have backups
Oh man, SkyUI for Skyrim is basically mandatory — you can't play the game properly without it because almost every useful mod requires it as a framework and if you try to skip that step your save files will just start corruption chains and by week three your character has no hair. I remember my first build was this massive vampire necromancer thing with like forty mods layered on top of each other, which is insane because the script load order becomes its own game at that point. You have to learn about MO2 versus Vortex, which is a whole rabbit hole — MO2 gives you better organization but has a learning curve and Vortex is more user-friendly for people who just want to click install on Nexus without reading documentation. I actually stopped modding Skyrim entirely because it became too much of a hobbyist project rather than a gaming experience, which sounds crazy since the point was to enjoy the game more but yeah — my house ended up looking like a server farm and I had three monitors dedicated purely to tracking script load errors for a build that would have taken eighty hours to finish. Anyway sorry this went everywhere. Try Skyrim with SkyUI and maybe a few quest mods instead of trying to overhaul the whole engine on night one because you'll burn out before Tuesday
Honestly you gotta check out Skyrim's Requiem if you want something that actually changes how you play and isn't just a cosmetic reshade pack or some minor texture tweak because I spent like three weeks getting into the zone with a mod list and then my sister borrowed my PC and somehow deleted half of it before she went to visit her boyfriend in Colorado which was so infuriating but on the bright side that made me find this incredible Fallout New Vegas overhaul called Project Babylon's Modlist and let me tell you no game has captured the feeling of being genuinely overwhelmed by a world like those do because my dad used to take me camping every summer when I was a kid and we would sit around the fire at night trying to identify constellations which sounds mundane until you realize that same sense of wonder is exactly what good modding evokes for me — the feeling that there's more than what you can see on the surface -- so if you haven't tried New Vegas mods yet do it because The Fallen Legacy and WotLK are game changers in a way vanilla just isn't
Stardew Valley's Ridgeside Farm is worth it even if you play vanilla — adds a full farm with unique crops and NPC storylines that feel like official content. If you want something more chaotic, RimWorld's Anomaly DLC
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